5 Glaive Beam 3. Give thought to how the enemy weapons system will sync up. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. ) Double Glaive is fun if you can make it work. FTL: Faster Than Light >. Now all of your weapons (even the offline ones) are fully charged*. Small Bomb (unmanned)Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Depower a weapon (or however many needed), and power the unpowered one (s). 0 to 0. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. An Ion Blast mk2 or 2 mk1s and one of the more powerful beams are great if you have an additional weapon to bring down shields. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. More forgiving play is doing a regular toggle for both. It gives you a reason to try out the big guns such as burst MKIII and Glaive beam. The Tsukiyari Beam, which ramps up by 1. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. It starts with a glaive beam, and I've seen some videos of people failing to kill a target they could have taken out in one hit. 70K subscribers in the ftlgame community. There is also a teleporter stationed on the ship at this point. You can target ships with level one shields up when using high power beams. FTL: Faster Than Light. i killed the final boss in just two volleys, three with zoltan shields. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. Which was strange. 5 seconds to charge. Flak2 + Glaive beam + pre ignitor #11. Posts: 20. Post by ron42na » Wed Apr 23, 2014 3:24 pm . Lasers can only be shot down by Mark II Defense Drones. The Glaive Beam is singlehandedly the most powerful weapon in the game. 3. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. But a glaive beam with two burst laser mark II's, more effective for the same charge. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. I. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. 73K subscribers in the ftlgame community. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. . That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. "One of the most powerful weapons of war ever created. This strategy does require some good luck early on, though, like with. The grid layout of the ship prohibits 5 rooms being any closer together. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. Or the Glaive can even be used to support boarding by firing at a med/clone bay. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. But I managed to get off another volley and suppress his drones, and survived stage 2. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. Introduction Vulcan Minigun (Chain Vulcan) Glaive Beam Burst Laser MK3 Advanced Edition Swarm Missile Launcher Advanced Flak – Honorable mention Closing Section Introduction IMO there are three super weapons in the base game, as well as a few advanced edition ones and an honorable mention or two. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. Missiles, bombs, and the Artillery Beam bypass all shields. Hull is better. Glaive Beam still hits for 3. Known to take out some ships in a single blast. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Doesn't require missiles or droneparts. I know all the other weapons do, but while I was playing yesterday waiting for the fire beam to finish, I started wondering if…The 2nd damage pulse from beam weapons vs zoltan shields appears to happen shortly before the end point of the line. Don't waste power on a defense drone II. Power requirement: 4 power 3. However, on normal difficulty the Stealth B is probably the hardest ship to win with. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Keep your eye out for blue options which. So we'll salvage your bits and go back to that vendor. Definitely Hull. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Combining it with a cloak mitigates the long charge time. Wake up babe, new FTL cruiser just dropped. #7. They do damage to the Zoltan Shields as they travel along their path. 71K subscribers in the ftlgame community. I have a point to add. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. " 1. It makes the burst III and glaive beam much more usable. Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. Flak 2 will break any amount of shields, but it's slow, so you need good defense. I feel like this is comparable to the glaive beam, minus the damage. Meanwhile, beams are the only weapon type that always hits. - Glaive Beam - too much of a power-hogger. Without any strong defenses, the glaive itself was probably the run killer here. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. 1 seconds. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. My first game on Advanced Edition, I had a Flak II and Glaive Beam, and then the Flagship hacked my weapons. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. It's Engi A. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. Each ship can carry a maximum of eight crewmembers. Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. Missiles, bombs, and the Artillery Beam bypass all shields. Categories. Still a useful weapon. 28 votes, 27 comments. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. It's tricky to explain exactly why. Each laser shot temporarily removes a shield layer. 5 Oxygen 1. FTL: Faster Than Light - How to Reach the Flagship and Win. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Against high dodge rate opponents, more shots simply means more chances to hit. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. Nug_69. 32 votes, 13 comments. ago. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. See moreEculc • 8 yr. The Flak 4, which fires 8 projectiles. But if you're trying to play optimally the Flak+BL2 are better and it's not even close. 5 seconds, vs the 25 seconds the Glaive Beam takes. I'm turning Big Iron into an FTL song and comic! We are halfway through. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. ron42na Posts: 1 Joined: Wed Apr 23, 2014 3:10 pm. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. Can't use anything else. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Pike is only better if you can hit 6 rooms or more, and very few ships actually let you do that. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. Keep defending from the superweapon and firing at the shields. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. Aim the powered ones, unpause for a bit to let them shoot, pause. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. Boards. piloting, shields, and missile artillery)Glaive beam is one of the best weapons in the game. Part 1. Basically, it exaggerates the worst aspects of the Glaive Beam. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. Invest in drones later in the game. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. . And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. It beat the flagship. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Glaive Beam with fully trained crew, Artillery Beam at system level 4). So many screenshots of failed runs here have overly slow weapons without system support (e. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. If you don't, though, then over time the two Flak I are definitely more useful. Against all odds. I only really wanted to sell the fire bomb. This applies to all weapons, including the artillery beam of the Federation Cruiser. But a glaive beam with two burst laser mark II's, more effective for the. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. 40. 73K subscribers in the ftlgame community. Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots) Heavy Laser MK II Hermes missile Small Bomb Halberd beam Chain Laser Ion Charger Decent: Pegasus missile Ion Bomb Glaive Beam* Hull laser I Ion blast Burst Laser MK I Swarm Charge laser (2 shots) Mediocre: Burst Laser MK III Bio-beam. fdagpigj • 7 yr. 73K subscribers in the ftlgame community. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . But, it is amazing that at times it can even destroy opponent's ship in a single shot. I think I also had to change the update version of FTL but that. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. You want to have enough that you're steadily reducing the shields. Sometimes they seem to do lots of damage and other time do absolutely nothing. In any case, quad hull beam plus hack is a pretty powerful loadout. Halberd beam does 2 damage, so it will do 1 damage to each room hit if enemy has 1 shield up). The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. The mini-beam is actually quite powerfull at that. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. Level 2 hack takes down 3, and level 3 hack takes down 4. g. Is Glaive beam good FTL. Federation A and B are typically overrated on ship tier lists in my opinion. A weapon that in one playthrough is a great find in combination with what. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Ion weapons are also very good here. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). Glaive can always do 12 damage/25 seconds. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. The Defense drone MKIIs sound like flak cannons when they fire. The glaive beam should always hit at least 3 rooms. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. May 24, 2014 @ 11:05pm 120 scrap is a lot in hard mode, especially early on. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. Charge Ion: The best Ion-weapon in the game. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. This is definitely a lower tier ship with some strong drawbacks. add a cheap laser weapon (heavy laser 1), just as support, in the case the enemy. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. Against normal enemies (non-autobot ships), you can guarantee 3. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. Use hacking 3 to drop shields and mind control to distract pilot. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. Even if you have a glaive beam enemies will eventually have 3 shield bars. Hacking pairs very well with beams too. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. 7-9. Glaive beam will cut through two shields. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Against normal enemies, drop a firebomb in their med bay, then teleport. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Used hacking to get the shields down, then melted the mothership. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. and technically the Glaive Beam. Crew gain engine experience every time something is dodged in combat, the word MISS appears. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Premium Powerups Explore Gaming. FTL: Faster Than Light. Pike Beam: Despite being a beam it is not as effective as other which is a real disappointment. Hailing from Earth, Humans are one of the most common races in the galaxy. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Hacking and beams. More forgiving play is doing a regular toggle for both. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. Defense Mk1 droid helps a lot, too. I once had that combo with a pre-igniter. FTL: Faster Than Light. Pause. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). You then get a flak gun. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. The first time is shorter than the pike beam's stock 16s due to weapons officer. The enemies simply power as many weapons. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. Then it was just a question of slowly working up to upgrade weapons to 8 and buy hacking. . IMO the best way to use the glaive beam is to sell it as soon as possible. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. Ion. Archive of the hilariously bad ship strategies previously found on the FTL wiki. Sure, they do a lot of damage, but you have to get the shields down first. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. 8 Artillery Beam 3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The layout is wrong. As long as the enemy ship doesn't have a defense drone, you can launch a hacking probe at the enemy shields. FTL: Faster Than Light (2012) PC, iOS. Like any projectile weapon, lasers can miss. You have to endure and explore 7 sectors. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. There are mathematical solutions to problems like this. They'll get you 7. I feel like the Artillery Beam is not really all that great. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. Edit. 3. glaive. FTL: Faster Than Light. Lexar_ (Topic Creator) 9 years ago #11. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. (Glaive Beam) 전력 소비. In most ships, you can do 4. That is what's going on here. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. Given the slot-limited design of the. Rock crew will also help here. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. 0s. 38 ratings. Or the Glaive can even be used to support boarding by firing at a med/clone bay. subscribers . It's also one more power bar to power it. 70K subscribers in the ftlgame community. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. There is already a Buzzard-class frigate in the Kadur Remnant mod. Sure, it does a phenomenal amount of damage once it spins up, but what are you doing in the meantime? Usually, getting shot at. If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. 7 Cloaking 1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. as for combos, whatever costs little energy and lets you break shields and deal damage. Glaive Beam with fully trained crew, Artillery Beam at system level 4). And if it's a free drone that's always more reason to use it. Get shields as soon as possible too. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. I. 31, 2016 02:49:02 Hamish752. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Ships, crew and equipment. Few cruisers will be able to withstand your might as long as you are able to charge your Glaive Beam in time. A Halberd beam or Glaive beam will help here as well. 50cal) bullets. They do damage to the Zoltan Shields as they travel along their path. Ion Bomb needs just 1 power. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. 50cal) bullets. See more posts like this in r/ftlgame. But you have to admit that gun is the shit. Combinded with hacking or laser spam, it is possible to peel away the shields and hit for massive damage. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. Love this game. FTL: Faster Than Light Wiki is a FANDOM Games Community. Charge as many weapons as you can. 9 Artillery Beam 1. There are also distress signals that may come from different systems. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. Glaive Beam: Setting it up is a really tough task and annoying at the same time. Of course, like anything in FTL it is depending upon the situation. FTL: Faster Than Light의 장비에 대해 설명하는 문서. And if it's a free drone that's always more reason to use it. There are a lot of different types of weapons in the game. It basically pierces all shields (that you are likely to encounter). Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Then a target room is confirmed by a left mouse click. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. FTL: Faster Than Light. Auto. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. I was using the engi ship and from one of the first beacons in section one…751 votes, 125 comments. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Also a place to share FTL-related projects and ideas! Jan. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. . Advertisement Coins. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Beams do not require anything to fire except system energy. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. g. Yes, you set a starting point and a direction it goes in. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. Ba-dum tss. Anyway just checking on how beam weapons work. The Glaive is just faster and that means everything. The effect of the prefixes appear at the end of the item description in the. Level 3 can take down 4. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. On the other end of the scale is the glaive beam. Beams are the only weapons that never miss. g. After numerous upgrades, I encountered the prototype flagship. It also assumes you are familiar with the basic terms and play of FTL,. Much of it is very bad. Unfortunately it’s achievements are kicking my ass. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. And it pairs best with Glaive/Flak II. Ion mk2, anti-bio beam, fire beam, fire bomb. g. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. Unlocking Layout C For The Stealth CruiserSlight Spoilers ahead, I couldn’t get the spoiler bracket thing working. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. 6s, 12. This is good because it allows for things like double glaive beam. 351 votes, 51 comments. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. Ftl faster than light practical steam munity know your ship to using stealth cl steam munity know your ship to using stealth cl ftl tier.